"When approaching the environment as a whole, I
decided to create a monumental world, something of
epic proportions that dwarfs the characters. I felt that
this giant world could in a sense become an additional
character and worked to give it a sense of history and
casual grandeur. I saw the story of the huntsman almost
as that of a character coming of age and discovering
ones self. The locations vary in degree of cultural influence,
some are more organic, some are modernist,
some are crude, but I sought to include this feeling of
history as though it has existed for a very long time." pg
FOREST
Mike: At one point I thought it might be a good idea to
design monoliths for the forest, instead of designing the
entire forest. The monoliths are inspired by photos of
geological formations called tors and old decaying
remains of columns and statues in the rain forest.
Scott: Somewhere during the development of the forest
for our story we asked ourselves this question: Does
the forest have to be made of trees? Could it be a forest
of rocks or some other form of vegetation as yet
unimagined? Sure, why not? This is a project of design
process and exploration; of course a forest can be
made of rocks or something all together different. On
this page Mike starts out with the same process used
for character development, searching for a unique silhouette.
This sort of side-view, quick, thumbnail-sketching
technique is fast and easy to do because you eliminate
the thought needed to draw interesting compositions
and perspectives. You free up more headspace to
focus on design. After you have discovered a few new
forms, you can integrate them into a composition, as
Mike does on the opposite page." pg58
These above statements fit with points tolkein made about the nessesity of characterising "things"
Castle
Felix: In this room of the castle, the captain meets the
king. I tried to visualize the scene while keeping it loose.
The dramatic perspective view shows the magnitude of
the interior, making it more imposing. pg 102 - could benefit from time based media, in making it imposing.
Khang: I would love to see this building animated. All the
piping rumbling, the loose metal plates flapping about as
the cook tries to cool a simple loaf of bread.
Could be aided by time based media - limited animation.
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