Friday, 28 October 2016

Miyazaki

http://www.rogerebert.com/interviews/hayao-miyazaki-interview I told Miyazaki I love the "gratuitous motion" in his films; instead of every movement being dictated by the story, sometimes people will just sit for a moment, or they will sigh, or look in a running stream, or do something extra, not to advance the story but only to give the sense of time and place and who they are. "We have a word...
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Wednesday, 26 October 2016

Illustration quotes

Cummins, J. (2005). Illustration. In B. Cullinan & D. Person (Eds.), Continuum encyclopedia of children's literature. London, United Kingdom: Continuum.  "That liveliness of spirit and excitement has continued amid the changes that have taken place in illustration, and the measure...
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updated where I am so far

My Fucking Mess Of A First Proposal Draft Abstract (Overview) Hello, fucking motherfuckers. I would like to find out whether a combination of  narrative and time based media techniques can positively influence the concept art form. Im thinking that narrative techniques can only help with the world building of art right? although, most concept art is done to a brief? time based media has the ability...
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FZD Illustration & industrial Design

http://fengzhudesign.com/tutorials.htm Design Cinema Episode 53:  Illustration & industrial Design Illustration Illustration produced directly for consumer artwork = dollah $$$$ Funding = materials client, advertising agency, book cover end result is the artwork is the money Artwork...
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Tölva Video

Fairly happy with how this is shaping up. We're working on a new video. More soon. #tölva #madewithunity pic.twitter.com/SRKvQMIKBO — Big Robot Ltd 🤖 (@BigRobotLtd) October 25, 20...
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The skillful Huntsman

"When approaching the environment as a whole, I decided to create a monumental world, something of epic proportions that dwarfs the characters. I felt that this giant world could in a sense become an additional character and worked to give it a sense of history and casual grandeur. I saw the story of...
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J.R.R. Tolkien, On Fairy Stories

J.R.R. Tolkien, On Fairy Stories Originally published: 1947 Author: J. R. R. Tolkien Genre: Essay Country: United Kingdom Editors: Douglas A. Anderson, Verlyn Flieger * * * "The realm of fairy-story is wide and deep and high and filled with many things: all manner of beasts and birds are found there; shoreless seas and stars uncounted; beauty that is an enchantment, and an ever-present peril;...
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Overview of where I am now

I would like to find out whether a combination of  narrative and time based media techniques can positively influence the concept art form. Im thinking that narrative techniques can only help with the world building of art right? although, most concept art is done to a brief? time based media has the ability to take you through the world rather than the image being flat and sometimes hard to...
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Tolkien and Worldbuilding

Tolkien and Worldbuilding Catherine Butler [For the full published version of this essay see Peter Hunt, ed., J. R. R. Tolkien (New Casebooks) (Palgrave, 2013), pp. 106-20.] * * * "Fantasy and science-fiction novelists, game designers, and role-play enthusiasts all acknowledge Tolkien as a master in the art of constructing a universe with its own history and geography, flora and fauna, cultures...
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Tuesday, 25 October 2016

Attention to distraction: a visual investigation of temporal experience through time-based media

Attention to distraction: a visual investigation of temporal experience through time-based media By Raef Sawford Bachelor of Fine Arts, Tasmanian School of Art, University of Tasmania Bachelor of Fine Arts (Honours), Tasmanian School of Art, University of Tasmania Submitted in fulfilment of the requirements for the Degree of Doctor of Philosophy University of Tasmania, April 2013 * * * "These works...
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Look Into

Structural film, or “cinémapur” Theorist P. Adams Sitney’s formal criteria for qualification as structural. Works exploring the potential for the moving image to both absorb and distance viewersby Andy Warhol, David Hockney, Chantal Akerman, Christian Marclay, Douglas Gordon, Tacita Dean, Daniel Crooks and David Claerbout. the rejection of narrative cinema’s goal of ‘closure and fixity: Cubitt,...
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The Golden Ratio in Time-based Media

The Golden Ratio in Time-based Media Emily Verba 4222 Dane Avenue Cincinnati, Ohio 45223 DOP: Aug 2012 Publisher: Maryland Institute of Research Place of publication: Annapolis Last updated 2015-01-30 "Time-based media has the ability to expand and contract movement, thus directing the way viewers experience and spend their time." pg 56 "Life is a constant rhythm of internal and external tension...
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Monday, 24 October 2016

The Hero's Journey (Unfinished)

The Hero's Journey The Hero's journey is actually a writing process I've been looking into in my own time as I like to write/edit fiction as a hobby. The topic came up however when I was reading the journal "Interactive Storytelling for Video Games - Josiah Lebowitz, Chris Klug." as one of the ways used to write/create an interactive story. I wanted to look into this to see if these narrative...
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Interactive Storytelling for Video Games (Unfinished)

Author: Josiah Lebowitz, Chris Klug. Pages: 332 Size: 3.15 MB Format: PDF Publisher: Focal Press - M.U.A. Published: Sep 10, 2012 eISBN-13: 9780240817187 eISBN-10: 0240817184 Print ISBNs: PB: 9780240817170, 0240817176 BIC Classification: UG Dewey Decimal Classification: 794.8 https://www.dawsonera.com/abstract/9780240817187 *...
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Influence of character type and narrative setting on character design for fictional television series

Wanted to skim read this journal because, whilst I'm researching whether upcoming technologies could influence concept art, for a bit of background reading it's nice to know how characters are typically designed/created currently in concept art/design. Including the current processes, methods and stereotypes used. Whilst my project is based on whether upcoming technologies could influence art,...
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Sunday, 23 October 2016

Saturday, 22 October 2016

HIVE: Case Study (Unfinished)

Case History/Background Contextual Research: "Tools and software like Tilt Brush have the potential to revolutionize visual design just like Adobe did years ago. This new immersive artwork may pave the way to a new age of art." BIW Joural, Posted on May 16, 2016 by Abraham Matias. http://brandingironworldwide.com/journal/2016/05/google-tilt-brush-virtual-reality-painting/ "The Data Arts Team at...
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Friday, 21 October 2016

First meeting With Chris Kelly, Web and Data analyst, DC Thompson

I joined the Abertay Careers mentoring scheme as I thought  that getting paired with an industry professional would benefit me in developing my organisational skills, self-confidence, presentation skills and would prepare me with other skills/abilities to prepare me for the working world in general. Through this program I hoped to benefit by being more prepared for employment. By being exposed...
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Tuesday, 18 October 2016